APOV Dance Test
The APOV harness mounts four cameras on the wearer. One on each arm and leg pointed at the same hand or foot. The video here is what the wearer sees. (This video is broken up into several short segments separated by five seconds of black.) This is a study for a dance piece in which one or more dancers will wear the APOV Harness and interact with space to compose visually through the harness. This visual composition will be wirelessly transmitted to a projector which will project on the opposite side of the performance space. The audience will stand in the center of the projection and the performance able to see both but not at the same time.
APOV Video
This is the documentation of the first "public" testing of the APOV (adjustable point of view) harness. The wearer is John Sanders and the crowd is the New Media Graduate class at Ohio University with professor David Colagiovanni The left portion of the video is all that John was able to see during the experience. The image on the right is a video I recorded during John's experience. The two were synced up and composited in Final Cut Pro.
APOV Harness
The Adjustable Point Of View (APOV) Harness is the base structure for four small (1.25" x 1.25" x .5") board cameras to be positioned on and around the body in various configurations. The images from these cameras are viewed through a Head Mounted Display (HMD) unit. The APOV Harness and HMD combination are the foundation for an exploration into the mind's ability to adapt to experience from a different and multiple points of view.
The Slide show below reperesents the prototyping, patterning and fabrication of the primary harness that holds the Quad Processer and Battery. At a future date, the HMD conversion box and the portable recording device will be mounted to the primary harness as well.
Transmission
Transmission from Jeff Lovett on Vimeo.
Transmission is a peice that explores the movement of a view point from a general location to a specific one. It is this shift that is interesting to me. In the same way that my tilt-shift images cause a shift in the precieved scale of a place, Transmission causes a shift in possibilities of location.
There is also a openness for narritive that I find intriuging. It is not my normal tendency to work with a narritive, but after a discussion with Mateo Galvano the possibility for a narritive has entered my thinking about this work. For me it was a much more formal experiment of location, preception and contrasting formal elements. For Mateo there was a narritive almost spiritual in quality attached. I'm not exactly sure how to convey this narritive without literally describing it, which I'm not ready to do yet, but it was a very interesting experience for me to have that new material embedded in my work.
The Wikipedia article below is my inspiration for the title:
Data transmission, the conveyance of information from one space to another
Third Person Pack Thoughts
This entry is an experiment in Open Source art making. I will keep updating my thoughts and interactions with the work, if anyone has any inclination to recreate
Titles:
Third Person Pack
it goes with the Aural Extension pack...
Third person may not get the video game reference.
Video Game View
Limits the scope of the work.
I'm stuck in a three word title for the piece.
Define:
What does the piece actually do?
The piece shifts your view point about 7' behind and 1' above it's normal location.
It limits your peripheral vision.
puts you in close contact with a computer
It creates an immersive environment within the the actual environment.
Thoughts:
One of the things I'm interested in with this piece is the way that it allows you to experience your experience. in that it amplifies your non visual sense which are compensating for the lack of traditional sight while it gives you a new point of view to incorporate into your perception of the environment.
The play between the traditional and immersive mediated experience is magic. When I'm wearing the apparatus, almost feel as though my physical sensations are mediated to make the video image more real. Almost like a full sensory package for a video game, or virtual reality experience.
One of the most interesting aspects of the work is the relationship that I developed with my contact with the ground. I became very aware of my feet and how they interfaced with the varying textures of the earth.
Along with a lack of peripheral you also loose the ability to look by turning your head. Turning your body to look is where I began to notice the perception of my self grow. When you turn with the piece on you back the 7' "tail" becomes the radius of your personal circle. While the physicality of the space is obvious and important, the perceptual experience of taking up that much more space is profound. It is as though someone has mounted your eyes in the air behind you.
There are also many digital concepts behind the work. The driving concept behind the work was in creating a device that is a like a methadone for die-hard gamers, Internet addicts and second lifers. While I find this line of thought intriguing and humorous, I feel like the work and, through it, the experience is much more viceral and at the same time more broad than that.
How concerned am I with the concept? Is it the experiment that I want to share?
In a studio visit with Matthew Friday, he suggested to me that my work should grow out of experimentation not concept. It is only now that I am becoming aware of the fact that this almost certainly will apply to use of these devices. The obvious question has been what to do with the piece.
I have a worry about it becoming a carnival ride. Although I'm not sure why I'm worried about that.
The real solution is to present it as:
- a carnival ride
- a performance
- a booth at the fair
- a gallery piece accompanying the sterile artifact of the object
- allow it to exist in scheduled individual experiences
- a video of a walk with no record of the device
- an experience mapping device
- an obstacle augmentation device
- etc.
It's early winter and I think the next month should be primarily exploration of the device.
Third Person Pack Walk Video 1
3PP Walk One from Jeff Lovett on Vimeo.
This is the first walk of any length taken with the VGV Pack, from my studio to the river and back.
The computer capturing the webcam footage above was having trouble processing the data and the jumps in frame rate were frustrating, hopefully I will be able to minimize this problem in future walks.
I bacame accustomed to the alternative point of view much more quickly than I had anticipated. I did find my self taking in a lot of information about my surroundings through my feet.
This work is one of an on going series of works exploring the shifting, substution and augmentation of the senses.
Searching
Nearly 10,000 satellites now orbit Earth, passing over our
heads unseen. A few hundred of those, however, are large
and close enough to be seen as flashes of reflected
sunlight.
These few brilliant specks of light can be seen during
daylight hours if one only knows when and where to look.
The possibility of catching a first-hand glimpse of a satellite
in action is the impetus for the compulsive actions that
created these photographs and installation.
The over 2000 original images in the exhibition are
displayed in 3 distinct areas, a processing station, a
projected high-speed slide-show and an analysis station.
The sound-scape in the installation is comprised of
recordings from the electronic data transmissions of
satellites.
Visitors to the installation were encouraged to sift through the
prints and take one away with them.
Special thanks to:
Scott Sullivan
Nathan Berger
Lowell Jacobs
The Aesthetic Technologies Lab at Ohio University
Union Arts